Table of Contents

New to Immersology? Interested in a certain topic? Let this table of contents be your guide. It’s a better way to read than the reverse-chronology of the blog. I will update it with each new post.

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IMMERSIVE THEATRE 101
A hard definition of the genre and its most important features
What is Immersive Theatre?
Structures
The Activity Spectrum
Why not Interactive Theatre?
Rules in Immersive Theatre

IMMERSIVE WRITING
Covers the writing process, conceived of holistically (includes things like set, music, prop design as well as plot and character)
Bookends & Bottlenecks: an overview
Bookends: Inciting Incidents
Bottlenecks: Designing for Focus Mid-Experience
Bookends: Fulfilling Finales
Mapping Your Experience
Scene: a definition
Emotion is the Goal
When You’re the Star…
On-theme vs. Immersive Design
Bandersnatch and the challenges of choice
Do’s and Don’ts of Virtual Experiences
Adapted vs. Original Immersives

AUDIENCE PSYCHOLOGY
Focused on audience behavior and how to encourage or discourage certain responses
Relocating a Site-Specific Show
Meisner for the Immersive Audience
Breaking the Rules: Sleep No More
Breaking the Rules: Third Rail Projects
The Unspoken Rule: Respect the Actor

IMMERSIVE ACTING
Articles for actors and directors of actors
Meisner for the Immersive Actor
Eyes before Engagement
Immersive Theatre’s Superpower: Responding, or You Don’t Have To Pretend Like That Didn’t Just Happen, Part 1
Immersive Theatre’s Superpower, Part 2: Improv, and Not Improv
Immersive Theatre’s Superpower, Part 3: The Primacy of Text
Immersive Theatre’s Superpower, Part 4: Tales from Man From Beyond
Answering the Smart-Ass
100 Séances Later…

BUSINESS PRACTICALS
Tips on running an immersive business
Know What Motivates You
Tail Risks: Escape Rooms vs. ERCOT
Safety Rant
On Reviews and Hosting Reviewers

ESCAPE ROOMS
While I often discuss escape rooms, these posts bear the most fruit for escape room designers. (Most of these are cross-listed in other categories.)
Bookends & Bottlenecks: an overview
Bookends: Inciting Incidents
Bottlenecks: Designing for Focus Mid-Experience
Bookends: Fulfilling Finales
Mapping Your Experience
Room Escape Conference 2018: Strange Bird’s Take-Aways
On-theme vs. Immersive Design
When You’re the Star…
Tail Risks: Escape Rooms vs. ERCOT
Hints are not Clues
Hard Mode: Making an Immersive Theatre Escape Room
100 Séances Later…
Escape Rooms Will Save the World!

META-MUSINGS
These articles are more philosophic in nature, often grappling with why immersive theatre matters
The Situated Self: Immersive Theatre’s Gift
Tarot Wisdom for the Coronavirus Crisis
Meditations on Relevance (post-Hurricane Harvey article)

IMMERSIVE COMPANIES
Spotlight on immersive companies
A tribute to Sleep No More
Odyssey Works: Transformative Experiences for an Audience of One