A Tribute to Sleep No More

Yesterday The New York Times announced that Punchdrunk’s Sleep No More will close on January 28, 2024.

A million masked faces cried out that day.

Dear Reader, you are reading this thanks to Sleep No More. I owe my professional life to Sleep No More. And why I love Sleep No More and always will above all other immersives is because I know I am not alone in saying that it changed my life.

Its legacy is an entire industry called immersive entertainment.

So many ambitions derived from seeing this one ambitious couple.
July 3, 2013

The date is seared in my memory.

No sooner was I off the elevator, but I got pulled into the narrow interrogation room with Malcolm and Macduff. The intimacy of an actor shutting me into the room. The violence of the swinging pendant. The interrogation. The tree! The alliance formed. As a Shakespeare super-nerd, I quickly recognized this was Act 4, Scene 3 of Macbeth, a rather knotty rhetoric scene, as post-modern dance: subwoofers blaring, my life slightly at risk.

Whoa.

I followed Malcolm all the way down to the first floor, and right before entering the ballroom for the banquet, he turned around, pulled me aside, and said “Shhhh…”

I was no audience member. I had an allegiance.

Go Team Trees!!!

Later that night I saw the tragedy of youth in Macbeth’s ambition, in a way no spoken-word actor had ever conveyed, as he danced with the imaginary dagger through the cemetery. I tried to help Lady Macduff when she stumbled at the ball, and she held me close in her closet as she, in her drugged delusion, called me her lost child. She left me with an origami pocket filled with salt, the paper ripped from a Bible, to keep me safe. Reader, I have it to this day.

I keep a collection of my Sleep No More souvenirs under my jewelry case. The mask collection goes elsewhere. If this feels like bragging, rest assured it is. This is theatre you can brag about.

For the first time in my life, I left a play and refused to talk about it. How could I even begin to talk about it? Silence was the only conceivable answer.

True to the show’s name, I did not sleep that night.

We did at least take a photo.
The turn

Returning home, my theatrical endeavors now felt hollow. Actors sometimes sneak a sideways glance at the audience, live for the rare Friday night when there are laughs in the house, hoping against hope that someone out there “gets it.” We are so hungry for connection. But in truth, there is an impenetrable wall in the theatre.

The Stage // The Audience

No connection. No immediacy. No relationship.

I was dreaming of the McKittrick Hotel, still haunted by the people there I couldn’t help, the mazes within I hadn’t seen. I became that person (who first told me about the show), proselytizing for a solid half hour about the sheer wonder of the experience, only to forget and say “Oh yeah, and it’s all told through dance.”

But no one minded my proselytizing, and friends were booking tickets. They did not respond to this show like when I say I’m directing The Merchant of Venice or performing in yet another Blithe Spirit. They booked tickets willingly and often came back holding court about it just like I did.

Theatre has been trying to justify itself ever since film came out. The argument usually boils down to the fact that theatre is live and therefore supposedly more exciting. In Sleep No More, I saw what film could never do, leaning into live-ness so much that I had been to the McKittrick Hotel. The place was mine to explore, and the camera was my eye. The story I witnessed was no story, flattened out by a stage, screen, or page, but a memory in my body.

Whoa.

That Christmas, after my second visit, Cameron and I dared to ask, “Could we make something like Sleep No More?” It seemed impossible. No way could Houston support a year-round audience in the hundreds, nor could we handle the scale. But we enjoyed brainstorming a show anyway.

Along came Then She Fell: 8 actors, 15 audience, 3,000 sqft. A scale we could attain in Houston. Then we got serious. While developing show pitches, we played Trapped in a Room with a Zombie, something that Houstonians were buying tickets to. Then those pitches turned into escape room pitches. Escape rooms, to us at least, seemed to be begging for context, connection, immediacy. The rest is Strange Bird‘s history. I still don’t sleep well, because come morning, there is so much possibility.

Would we have gone to those two experiences and seen our vision without Sleep No More to frame them? I am not certain. The scale makes it impossible to ignore. Its confidence always gets me, 22 actors across six floors, perfectly synched. The massive statement that is Sleep No More makes a paradigm shift like we experienced seem almost inevitable. Assuming I would have bought tickets to these experiences at all (something of an assumption), I suspect I would have dismissed Then She Fell as a performance art dance project and escape rooms as cash-grabs aimed at nerds. Instead, I saw kin of the thing we loved the most.

Cameron described Sleep No More as “Mozart in the Stone Age.” When it opened in 2011, the United States had almost no exposure to immersive theatre.

Say what you want about “Tony and Tina’s Wedding”: it did not spark a sea change.

Here lands this insane production, so far advanced in its understanding of immersive craft that it is almost outside of history. It was shocking. I think it still is shocking.

Attention must be paid.

The legacy

I’ve told my story above as a synecdoche. Mine is but one testimony. There are countless more out there. 450 people a night chasing actors in and out of the Gallow Green shops, staying with Macduff as he cradles his dead wife, witnessing Macbeth consumed by the trees. For twelve years.

I have spoken of the epicness, but its stability is as much a source for its influence. I relished Sleep No More‘s stability, to have a work of genius to point people to at any time. “Go to that. Then you’ll understand.”

I’d wager something like 80% of immersive theatre creators in the United States would say Sleep No More was their first and primary influence. The percentage is fewer for escape room creators, but I’ve met several (and their work is excellent).

And how many audiences were created by Sleep No More? People with no interest in creation, but still dreaming of the show nonetheless, hungry for the chance to turn a story into a memory. They started putting “immersive theatre” into Google and took chances on smaller and local productions, helping the industry grow. They probably now play escape rooms, chasing after a taste of Sleep No More.

Neither immersive theatre nor escape rooms would be where we are without the colossus that is Sleep No More.

And that is the true source of my grief. I grieve for the creators and consumers of immersive entertainment who will never be born because they cannot stumble into Sleep No More anymore.

But hey! They can still go to The McKinnon Hotel in Shanghai!

In 2022, we hosted about 3,000 guests at The Man From Beyond. That’s one week at the McKittrick. Us small fry can’t begin to aspire to having the same cultural impact. (Or revenue, for that matter.)

These are giant shoes to fill.

What’s next?

Something new will move into those six floors in Chelsea. I’m hoping for theatre, not a night club. I’m hoping Punchdrunk still has a part in it. Maybe they will make something as insanely precise as The Burnt City, which blew me away with their use of modern lighting and controls. Maybe they will fulfill their promise-threat of a cutting-edge non-masked structure.

Whatever comes next, the closing of Sleep No More marks the end of the First Age of Immersive Entertainment. I do not think it is the Death Knell, but the death of a colossus shrinks us more than the closing of the small scurrying mammals.

It is right to mourn the loss even as we turn to the new.

Thank you Punchdrunk for Sleep No More and to co-producer Emursive for giving it the stability to influence so many of us. This show will be missed.

It’s not Too late…yet…

If you’re reading this blog and haven’t gone to Sleep No More, what are you doing? Book tickets before it’s too late! It is both past and future. It will ground you in the essential history of immersives and still offer you a glimpse of what this form can be.

Final check in is January 28, 2024.

Check out my First Timer’s Guide: some prep and framing will benefit you greatly going in. Also note that you’ll need to be aggressive with other audiences. They’ve been overfilling it for years, and the final shows are likely to be packed with die-hard fans (who are a bit obnoxious, honestly). Some people are very turned off by that aspect, to the point of not enjoying it at all, so consider yourself warned.

Me? I like the aggression part a touch too much. It is my hope against hope that another show will come along in which I can unleash my true self: the hyper-aggressive weasel.

See you on the stairs. I’ll be the Woman in the Red Dress, running the Malcolm marathon on my tenth and final visit.

Odyssey Works: transformative experiences for an audience of one

I recently had the very good fortune to attend a two-hour workshop by Odyssey Works. And I fell in love. With their approach, with their work, with my partner who, 20 minutes prior to our interview, had been a total stranger.

About Odyssey Works

Odyssey Works started with the question “How could our art have the deepest possible impact on our audiences?” All artists want to move their audience, to have a lasting impact, but without knowing the audience—their struggles, their childhoods, their obsessions and bugbears—it is impossible to guarantee such an impact. Odyssey Works asks, “If our art could change just one life, wouldn’t it be worth it?” And from that resounding YES came a company devoted to designing immersive experiences for one person.

It starts with a long and detailed application—you know you’re signing up for the experience, and you know if you’re chosen. The survey digs into real personal meat: what’s your relationship with your mother? Where do you feel at home? What’s something you do every day that others don’t? What is your relationship with death? Once Odyssey Works chooses their participant, they interview you, family, friends, and enemies, read what you write, read your favorite books, listen to your favorite music, attend your houses of worship, doing everything they can to immerse themselves in your life. They call this “radical empathy.” Naturally, they fall a bit in love!

After studying the participant for months, Odyssey Works asks “What do I wish for this person?” They’re not talking wish-fulfillment, like a new job or a better house, but more along the lines of “I wish you felt a connection to your body” or “I wish you could experience beauty in new ways, seeing beauty even in your tiny apartment.” It’s usually a life-changing wish. With the wish the ultimate goal, they then map the emotional affects they want to achieve in the participant, and then design the experience to achieve those affects.

The Odyssey begins slowly, perhaps with a newly-discovered book by your favorite author that has an uncanny resemblance to some of your life experiences or with a dancer in red on your subway ride to work. Sometimes you’ll meet new people, and they will be part of the Odyssey you experience (note that they never play characters other than themselves; all of the actors stay true to who they really are, but they will tailor themselves to serve a purpose in the experience). The experience then culminates in a single weekend of events—often you’re kidnapped and whisked away someplace else. And you emerge on the other side deeply moved and fundamentally transformed. Guaranteed.

A scene from The Map Is Not the Territory where the participant was blindfolded and tied to a stake. (Odyssey Works)

Like so many worthwhile artistic projects, Odyssey Works relies on grants and commissions to keep going, and their many collaborators (from medievalists to chefs) work on a volunteer basis. Odyssey Works does not categorize themselves as “immersive theatre,” although they do use the entire world as their “set,” and an even more profound blurring between what is the real world and what is the artistic world occurs for the participant. So while we may not be completely overlapping in our projects, Odyssey Works has a lot to teach Strange Bird Immersive and other immersive theatre companies.

Six proposals

In their book, Odyssey Works outlines six proposals for artists looking to achieve a similar impact with their audiences…

  1. Begin with Empathy
  2. Involve Your Audience Completely
  3. Stop Pretending
  4. Design Experiences, Not Things
  5. Experiment with Form
  6. Produce, Don’t Reproduce

I highly recommend reading their book from cover to cover. While I must warn that it does sometimes stray from practical language into something more kin to academic art-lingo talk, it’ll undoubtedly inspire any experiential artist to re-examine their work. I sure did!

Take-Away: Personalize it

I was particularly struck with the call to radically personalize the experience. The lack of personalization is a big part of what makes traditional auditorium-stage theatre so static. Everyone is asked to receive the same story and to stay completely anonymous in the dark. In immersive theatre, you exist in the story, you matter to the characters, and you may even affect what happens. Eye contact alone is AMAZING. This is a great beginning. Can we go even deeper than that?

A little personalization goes a long way. In The Man From Beyond, we like to surprise guests with a personalized gift as well as with an intimate tarot reading. Madame Daphne also has the opportunity to learn her guests’ names without much trouble. Odyssey Works reminded me how powerful someone calling you by name can be, and now my character may call out to you for help by name. I’m already noticing that deeper relationships are now possible the moment you introduce a name.

I’m also imagining a show structured around a survey: your answers could set you on a particular story/character track in the show that either appeals to your personality or specifically challenges you to face what you’re uncomfortable with. The Hex Room, created by Cross Roads Escape Games in Anaheim, CA, makes guests take a brief survey to find out what stereotypical horror character they are, and then promptly locks you in a room themed to fit that character. (I am proud to report I’m the detective).

Haven’t played it yet, but when I do, that’ll be my coat. (The Hex Room)

Then She Fell achieves personalization by asking personal-history questions of the audience: “When did you first fall in love?” “Have you ever done something you weren’t supposed to?” Answering these questions unlocks new meaning for the audience.

Each person is an endlessly complex individual, and everyone fundamentally wants “to be seen.” Immersive theatre gives artists the opportunity to give that gift of “being seen” to their audience. There’s a lot of fertile ground to explore here.

Take Away: Design Experiences

I am also moved by the idea that we are designing experiences here, and we should approach our work in those terms. We’re turning flat stories into four-dimensional, fully lived experiences. The experience of the audience is primary.

Actors never want to think in terms of emotions and moods (MOOD is DOOM spelled backwards, as my Meisner acting coach says). But that’s not a rule designers should follow.  The best immersive theatre experiences will be carefully crafted with the emotional impacts in mind. Next time I am working on a new immersive experience, I intend to begin with a concrete wish for the audience, and then map out the emotional journey we want the audience to undergo.

We should also be thinking about experiences in more sensory terms as well. In one show, Odyssey Works added mulch to the participant’s secret room, with the explicit goal of triggering the feelings aroused in that room in the participant for years to come whenever he smelled mulch again. YES. Immersive theatre introduces a new design category (and my favorite credit in my own show): scent design.

Life Take-Aways

In the workshop I attended, I asked a stranger five questions, but these questions weren’t about where she works or lives or her opinions of movies or politics. They were meaty questions that established intimacy in a flash. The question “What’s been on your mind lately?” unlocked a staggering amount of emotion and detail. I left wondering if I knew my closest friends in this way. I now want to go ask them all of these questions, and so personalize our relationship more.

Human beings are always designing experiences for each other, from hosting a friend’s birthday party to choosing how to split up the family into separate cars. Odyssey Works calls us to be conscious about these choices, and to design them with an eye to the participant. This is how we can transform experience into a gift.

So get out there, ask the real questions, and design experiences!

For more on Odyssey Works, visit their website.

And buy their book. Seriously, wow.